All In FutureTech Alliance, Inc. Segments Disclosure
Note 16 – Segment Data
Each of the Company’s business segments offer different, but synergistic products and services. The accounting policies of the segments are the same as those described in the summary of significant accounting policies. The chief operating decision makers (“CODM”) are our Chief Executive Officer and our President and Chairman of the Board. The CODMs assess performance for the segments and decide how to allocate resources based on segment profit or loss. The Company does not have any intra-entity sales or transfers. Further, unallocated corporate assets not directly attributable to any one of the business segments and unallocated corporate operating losses resulting from general corporate overhead expenses not directly attributable to any one of the business segments are reported separate from the Company’s identified segments and included under Corporate in the tables presented below.
The Company’s business consists of three reportable business segments:
| ■ | E-sports, provided through Allied Esports, including video game events and tournaments. |
| ■ | Casual mobile gaming, provided through Z-Tech. |
| ■ | Live concert promotion and events organizing, provided through Skyline. |
The Company’s significant segment expenses for the years ended December 31, 2024 and 2023 are as follows:
| For the Year Ended December 31, 2024 | For the Year Ended December 31, 2023 | |||||||||||||||||||||||||||||||||||||||
| E-sports | Casual Mobile Gaming | Concerts | Corporate | Total | E-sports | Casual Mobile Gaming | Concerts | Corporate | Total | |||||||||||||||||||||||||||||||
| Revenue | ||||||||||||||||||||||||||||||||||||||||
| In-person | $ | 4,669,644 | $ | $ | $ | $ | 4,669,644 | $ | 4,955,931 | $ | $ | $ | $ | 4,955,931 | ||||||||||||||||||||||||||
| Multiplatform content | 336 | 336 | 2,000,586 | 2,000,586 | ||||||||||||||||||||||||||||||||||||
| Casual mobile gaming | 4,409,192 | 4,409,192 | 698,522 | 698,522 | ||||||||||||||||||||||||||||||||||||
| Total Revenue | 4,669,980 | 4,409,192 | 9,079,172 | 6,956,517 | 698,522 | 7,655,039 | ||||||||||||||||||||||||||||||||||
| Less | ||||||||||||||||||||||||||||||||||||||||
| In-person (excludes depreciation) | 2,496,618 | 2,496,618 | 2,684,287 | 2,684,287 | ||||||||||||||||||||||||||||||||||||
| Multiplatform content (excludes depreciation) | 1,517,707 | 1,517,707 | ||||||||||||||||||||||||||||||||||||||
| Casual mobile gaming (excludes depreciation) | 3,875,992 | 3,875,992 | 593,894 | 593,894 | ||||||||||||||||||||||||||||||||||||
| Professional fees | 312,673 | 175,184 | 202,427 | 5,871,617 | 6,561,901 | 414,376 | 87,531 | 2,361,115 | 2,863,022 | |||||||||||||||||||||||||||||||
| Salaries and benefits | 2,386,885 | 735,522 | 27,649 | 1,347,789 | 4,497,845 | 1,778,465 | 1,226 | 582,162 | 2,361,853 | |||||||||||||||||||||||||||||||
| Selling and marketing expense | 22,959 | 4,500 | 259,780 | 287,239 | 18,994 | 207,751 | 226,745 | |||||||||||||||||||||||||||||||||
| Other expenses [1] | 986,999 | 50,059 | 74,475 | 752,742 | 1,864,275 | 1,269,672 | 11,557 | 912,532 | 2,193,761 | |||||||||||||||||||||||||||||||
| Depreciation and amortization | 910,605 | 553,601 | 121,329 | 1,585,535 | 1,270,851 | 132,830 | 96,299 | 1,499,980 | ||||||||||||||||||||||||||||||||
| Stock based compensation | 21,063 | 1,078,214 | 1,099,277 | 83,770 | 66,748 | 150,518 | ||||||||||||||||||||||||||||||||||
| Impairment of software license | 357,826 | 357,826 | ||||||||||||||||||||||||||||||||||||||
| Impairment of goodwill | 9,567,000 | 9,567,000 | ||||||||||||||||||||||||||||||||||||||
| Research and development expense | 191,310 | 191,310 | 162,888 | 162,888 | ||||||||||||||||||||||||||||||||||||
| Total Expense | 7,137,802 | 15,148,668 | 309,051 | 9,789,297 | 32,384,818 | 9,038,122 | 989,926 | 4,226,607 | 14,254,655 | |||||||||||||||||||||||||||||||
| Segment loss | (2,467,822 | ) | (10,739,476 | ) | (309,051 | ) | (9,789,297 | ) | (23,305,646 | ) | (2,081,605 | ) | (291,404 | ) | (4,226,607 | ) | (6,599,616 | ) | ||||||||||||||||||||||
| Reconciliation of (profit) or loss | ||||||||||||||||||||||||||||||||||||||||
| All other items (2) | 240,190 | (544,402 | ) | (304,212 | ) | (3,004,255 | ) | (3,004,255 | ) | |||||||||||||||||||||||||||||||
| Consolidated pre-tax net loss | $ | (2,467,822 | ) | $ | (10,979,666 | ) | $ | (309,051 | ) | $ | (9,244,895 | ) | $ | (23,001,434 | ) | $ | (2,081,605 | ) | $ | (291,404 | ) | $ | $ | (1,222,352 | ) | $ | (3,595,361 | ) | ||||||||||||
| [1] | Other expenses include insurance, utilities, repair and maintenance, office supplies, sales and marketing, travel and entertainment, rent, and property tax expenses. |
| [2] | Other segment items include a loss on escrow settlement, gains (losses) on investments in money market funds and marketable securities, foreign currency transactions, and other (income) expenses including interest. |
The Company’s significant segment assets as of December 31, 2024 and 2023 are as follows:
| As of December 31, 2024 | As of December 31, 2023 | |||||||||||||||||||||||||||||||||||||||
| E-sports | Casual Mobile Gaming |
Concerts | Corporate | Total | E-sports | Casual Mobile Gaming |
Concerts | Corporate | Total | |||||||||||||||||||||||||||||||
| Total assets for reportable segments: | ||||||||||||||||||||||||||||||||||||||||
| Goodwill and intangible assets, net | $ | 17,807 | $ | 7,697,633 | $ | $ | 196,625 | $ | 7,912,065 | $ | 18,843 | $ | 18,340,383 | $ | $ | 624,561 | $ | 18,983,787 | ||||||||||||||||||||||
| Property and equipment, net | 2,970,762 | 20,232 | 9,088 | 3,000,082 | 3,808,985 | 23,939 | 1,269 | 3,834,193 | ||||||||||||||||||||||||||||||||
| Other segment assets (1) | 5,930,764 | 425,660 | 7,373,683 | 88,045,005 | 101,775,112 | 7,014,272 | 975,776 | 6,007,381 | 75,201,278 | 89,198,707 | ||||||||||||||||||||||||||||||
| Total consolidated assets | $ | 8,919,333 | $ | 8,143,525 | $ | 7,373,683 | $ | 88,250,718 | $ | 112,687,259 | $ | 10,842,100 | $ | 18,793,420 | $ | 6,007,381 | $ | 76,373,786 | $ | 112,016,687 | ||||||||||||||||||||
| [1] | Other segment assets include cash and cash equivalents, investments, receivables, prepaid expenses and other current assets, digital assets, right-of-use assets, and deposits. |
The Company’s disaggregated assets by geographic location are as follows:
| As of December 31, | ||||||||
| 2024 | 2023 | |||||||
| Total assets by geographic location: | ||||||||
| United States | $ | 25,191,733 | $ | 36,975,291 | ||||
| China | 87,495,526 | 75,041,396 | ||||||
| Total consolidated assets | $ | 112,687,259 | $ | 112,016,687 | ||||
The Company’s disaggregated revenues by geographic location are as follows:
| As of December 31, | ||||||||
| 2024 | 2023 | |||||||
| Total revenues by geographic location: | ||||||||
| United States | $ | 4,669,980 | $ | 6,956,517 | ||||
| China | 4,409,192 | 698,522 | ||||||
| Total consolidated revenues | $ | 9,079,172 | $ | 7,655,039 | ||||
About Segments Disclosures
Segment disclosures break a company into its reportable operating units, revealing revenue, profit, and asset allocation that consolidated financial statements obscure. Under ASC 280, segments must match how the chief operating decision maker views the business, providing a window into internal management structure and resource allocation priorities.
Key signals: compare segment margins to identify which units drive profitability and which destroy value. Watch for changes in the number of reportable segments — segment aggregation or disaggregation often coincides with strategic shifts or attempts to obscure declining performance. Intersegment elimination patterns reveal internal pricing practices. The reconciliation between segment totals and consolidated figures exposes corporate overhead allocation and unallocated items. Geographic revenue concentration highlights regulatory and currency exposure. Compare segment-level capital expenditure against segment revenue to assess where management is investing for future growth versus harvesting existing assets.