Segment Information
The Company’s businesses are based on the organizational structure used by the Chief Executive Officer of the Company, who acts as the chief operating decision maker (“CODM”). The Company has five operating segments which are its five reportable segments as follows: 1) Technology & Shopping, 2) Gaming & Entertainment, 3) Health & Wellness, 4) Connectivity, and 5) Cybersecurity & Martech. The Technology & Shopping reportable segment primarily generates revenues from advertising on publishing platforms and commerce sites and through publishing of specialized technology-based content and provision of authoritative content relating to products, services, shopping and savings. The Gaming & Entertainment reportable segment generates revenue by providing authoritative content relating to video games and entertainment and includes a video game and entertainment website focusing on games (including game help), films, anime, television, comics, technology, and other media. It also generates revenues through subscriptions to and storefront sales of video games, ebooks, and software, as well as through related advertising. The Health & Wellness reportable segment generates revenues from a collection of interactive tools and mobile applications that are designed to enable consumers to manage a broad array of health and wellness needs on a daily basis, including medical conditions, pregnancy, diet, and fitness, and from a collection of educational and professional development services, news, and information for healthcare professionals. The Connectivity reportable segment includes several data and services businesses that sit at the center of the broadband economy and are sources of information on internet connectivity and network performance and primarily generates revenues through the granting of access to, or delivery of, data products or services to customers and the sale of perpetual software licenses, related software support, and maintenance. The Cybersecurity & Martech reportable segment generates revenues from cloud-based Software-as-a-Service offerings for various communication, messaging, security, privacy, customer marketing, and other needs of end-users. It also generates revenues from a customer acquisition platform for subscription services companies.
The accounting policies of the reportable segments are the same as those described in Note 2Basis of Presentation and Summary of Significant Accounting Policies. The Company evaluates performance of all of its reportable segments based on its ‘Income from operations’ and the CODM uses ‘Income from operations’ to assess performance, make operating decisions, and allocate resources, including employees, property, and financial or capital resources, for each reportable segment. On a monthly basis, the CODM considers forecast-to-actual variances when making decisions about allocating capital and personnel-related resources to each reportable segment. Segment results presented below are exclusive of inter-segment revenues and inter-segment expenses, which are immaterial. The CODM does not use Balance Sheet information in connection with operating and investment decisions and as such that information is not presented. The CODM does use capital expenditures by reportable segment in connection with operating and investment decisions.
Information on reportable segments revenues is as follows (in thousands):
 Years Ended December 31,
 202520242023
Revenue by reportable segment:
Technology & Shopping$356,596 $361,882 $330,557 
Gaming & Entertainment183,558 180,276 168,821 
Health & Wellness402,353 362,408 361,923 
Connectivity230,733 213,620 211,518 
Cybersecurity & Martech278,028 283,502 291,209 
Total segment revenues
1,451,268 1,401,688 1,364,028 
Corporate
— — — 
Total revenues
$1,451,268 $1,401,688 $1,364,028 
The descriptions of significant reportable segment expenses shown in the following tables are as follows:
Salaries, benefits, and other employee expenses include employee compensation expenses for salaries, bonuses, benefits, payroll taxes, commissions, share-based compensation, severance costs, other related employee costs.
Cloud computing, software, and other related expenses include costs associated with cloud computing, software purchases, web hosting, database hosting, and other computer related costs.
Advertising and related marketing expenses include advertising relationships with an array of online service providers, marketing expenses, and other audience extension costs.
Partner payments include expense associated with revenue sharing arrangements, content fees, and royalties.
Professional and other-third party services include expenses for outside providers including freelancers, consultants, legal costs, and other professional services.
Significant reportable segment expenses are set forth in the tables below (in thousands):
Year ended December 31, 2025
Technology & ShoppingGaming & EntertainmentHealth & WellnessConnectivityCybersecurity & MartechTotal operating costs and expenses
Salaries, benefits, and other employee expenses$134,453 $42,377 $115,691 $58,030 $68,518 $419,069 
Cloud computing, software, and other related expenses26,588 8,280 17,011 17,936 42,482 112,297 
Advertising and marketing related expenses52,197 13,368 41,460 3,436 18,196 128,657 
Partner payments2,244 30,738 45,765 712 23,636 103,095 
Professional and other third-party services23,574 5,537 9,631 20,491 19,530 78,763 
Goodwill impairment— — — — 17,579 17,579 
Depreciation and amortization90,880 11,740 54,472 29,028 42,151 228,271 
Other17,358 (1)18,483 (2)28,939 (3)24,987 (4)17,339 (5)107,106 
Total segment operating costs and expenses347,294 130,523 312,969 154,620 249,431 1,194,837 
Corporate (6)
73,345 
Total operating costs and expenses$1,268,182 
Year ended December 31, 2024
Technology & ShoppingGaming & EntertainmentHealth & WellnessConnectivityCybersecurity & MartechTotal operating costs and expenses
Salaries, benefits, and other employee expenses$139,293 $45,294 $115,509 $53,172 $77,518 $430,786 
Cloud computing, software, and other related expenses28,086 5,630 13,903 14,849 40,009 102,477 
Advertising and marketing related expenses51,418 12,226 39,199 2,898 21,799 127,540 
Partner payments7,063 27,262 38,736 932 21,063 95,056 
Professional and other third-party services20,455 5,908 8,730 14,356 17,228 66,677 
Goodwill impairment85,273 — — — — 85,273 
Depreciation and amortization83,424 10,733 52,766 31,882 33,025 211,830 
Other17,942 (1)19,222 (2)26,358 (3)16,157 (4)17,899 (5)97,578 
Total segment operating costs and expenses432,954 126,275 295,201 134,246 228,541 1,217,217 
Corporate (6)
70,823 
Total operating costs and expenses$1,288,040 
Year ended December 31, 2023
Technology & ShoppingGaming & EntertainmentHealth & WellnessConnectivityCybersecurity & MartechTotal operating costs and expenses
Salaries, benefits, and other employee expenses$121,721 $43,224 $109,401 $55,492 $75,340 $405,178 
Cloud computing, software, and other related expenses23,580 3,974 11,599 9,865 37,402 86,420 
Advertising and marketing related expenses55,185 9,468 42,477 3,296 24,189 134,615 
Partner payments7,721 26,637 33,842 730 19,120 88,050 
Professional and other third-party services15,025 3,629 10,604 13,199 18,211 60,668 
Goodwill impairment56,850 — — — — 56,850 
Depreciation and amortization83,271 10,368 59,870 31,793 52,618 237,920 
Other17,702 (1)14,222 (2)30,555 (3)26,552 (4)21,119 (5)110,150 
Total segment operating costs and expenses381,055 111,522 298,348 140,927 247,999 1,179,851 
Corporate (6)
51,566 
Total operating costs and expenses$1,231,417 
(1)Other Technology & Shopping operating costs and expenses consist primarily of credit card processing fees, campaign fulfillment costs, travel and entertainment costs, office expenses, bad debt expense, contingent consideration changes, and certain allocated overhead expenses.
(2)Other Gaming & Entertainment operating costs and expenses consist primarily of credit card processing fees, inventory-related costs, campaign fulfillment costs, travel and entertainment costs, office expenses, bad debt expense, contingent consideration changes, and certain allocated overhead expenses.
(3)Other Health & Wellness operating costs and expenses consist primarily of app-store fees, credit card processing fees, campaign fulfillment costs, travel and entertainment costs, office expenses, bad debt expense, contingent consideration changes, and certain allocated overhead expenses.
(4)Other Connectivity operating costs and expenses consist primarily of inventory-related costs, credit card processing fees, inventory related costs, campaign fulfillment costs, travel and entertainment costs, office expenses, bad debt expense, contingent consideration changes, and certain allocated overhead expenses.
(5)Other Cybersecurity & Martech operating costs and expenses consist primarily of credit card processing fees, telecommunication backbone costs, travel and entertainment costs, office expenses, bad debt expense, contingent consideration changes, and certain allocated overhead expenses.
(6)Corporate includes costs associated with general, administrative, and other expenses (including some depreciation and amortization) that are managed on a global basis and that are not directly attributed to any particular segment.
Information on income from operations is set forth in the table below (in thousands).
Years ended December 31,
202520242023
Income (loss) from operations by reportable segment:
Technology & Shopping$9,302 $(71,072)$(50,498)
Gaming & Entertainment53,035 54,001 57,299 
Health & Wellness89,384 67,207 63,575 
Connectivity76,113 79,374 70,591 
Cybersecurity & Martech28,597 54,961 43,210 
Total segment income from operations
256,431 184,471 184,177 
Corporate (1)
(73,345)(70,823)(51,566)
Income from operations$183,086 $113,648 $132,611 
(1)Corporate includes costs associated with general, administrative, and other expenses (including some depreciation and amortization) that are managed on a global basis and that are not directly attributable to any particular segment.

Information on capital expenditures is set forth in the table below (in thousands).
Years ended December 31,
202520242023
Capital expenditures:
Technology & Shopping$15,899 $13,609 $17,778 
Gaming & Entertainment8,975 5,298 5,891 
Health & Wellness40,991 36,553 35,070 
Connectivity28,037 24,742 25,182 
Cybersecurity & Martech24,518 25,062 24,712 
Total from reportable segments118,420 105,264 108,633 
Corporate778 1,371 96 
Total capital expenditures$119,198 $106,635 $108,729 
The Company maintains operations in the U.S., Canada, Ireland, the United Kingdom, India, and other countries. Geographic information about the U.S. and all other countries for the reporting periods is presented below. Such information attributes revenues based on jurisdictions where revenues are reported (in thousands).
 
Years ended December 31,
 202520242023
Revenues:  
United States$1,219,221 $1,165,571 $1,137,857 
All other countries232,047 236,117 226,171 
Total$1,451,268 $1,401,688 $1,364,028 
Long-lived assets, excluding goodwill and other intangible assets are as follows (in thousands):
December 31,
20252024
Long-lived assets:  
United States$186,869 $178,732 
All other countries48,634 44,733 
Total$235,503 $223,465 

Historical Timeline

Fiscal YearFiled
2025Feb 24, 2026Showing above
2024Feb 25, 2025
2023Feb 26, 2024
2022Mar 1, 2023
2021Mar 15, 2022
2020Mar 1, 2021
2019Mar 2, 2020
2018Mar 1, 2019
2017Mar 1, 2018
2016Mar 1, 2017

About Segments Disclosures

Segment disclosures break a company into its reportable operating units, revealing revenue, profit, and asset allocation that consolidated financial statements obscure. Under ASC 280, segments must match how the chief operating decision maker views the business, providing a window into internal management structure and resource allocation priorities.

Key signals: compare segment margins to identify which units drive profitability and which destroy value. Watch for changes in the number of reportable segments — segment aggregation or disaggregation often coincides with strategic shifts or attempts to obscure declining performance. Intersegment elimination patterns reveal internal pricing practices. The reconciliation between segment totals and consolidated figures exposes corporate overhead allocation and unallocated items. Geographic revenue concentration highlights regulatory and currency exposure. Compare segment-level capital expenditure against segment revenue to assess where management is investing for future growth versus harvesting existing assets.