Motorsport Games Inc. Goodwill & Intangibles Disclosure
NOTE 5 - GOODWILL
The carrying amount of goodwill attributable to our Gaming and esports reporting units and the changes in such balances during the year ended December 31, 2022 were as follows:
| Games | Esports | Total | ||||||||||
| Balance as of January 1, 2022 | ||||||||||||
| Goodwill | $ | 4,802,882 | $ | 64,583 | $ | 4,867,465 | ||||||
| 4,802,882 | 64,583 | 4,867,465 | ||||||||||
| Impairment loss | (4,723,687 | ) | (64,583 | ) | (4,788,270 | ) | ||||||
| Foreign exchange | (79,195 | ) | (79,195 | ) | ||||||||
| Balance as of December 31, 2022 | ||||||||||||
| Goodwill | 4,723,687 | 64,583 | 4,788,270 | |||||||||
| Accumulated impairment loss | (4,723,687 | ) | (64,583 | ) | (4,788,270 | ) | ||||||
| $ | $ | $ | ||||||||||
The Company identified triggering events on March 31, 2022 that indicated its goodwill associated with the acquisition of Studio397 B.V. (“Studio397”) was at risk of impairment and as such, performed a quantitative impairment assessment to determine whether the fair value of the associated reporting unit exceeded its fair value. The primary triggers for the impairment review were changes made to Motorsport Games’ product roadmap during the three months ended March 31, 2022, which resulted in changes to the scope and timing of certain product releases, as well as changes in the value of Motorsport Games’ market capitalization which had reduced significantly subsequent to December 31, 2021, the date of the last impairment assessment.
As a result of the March 31, 2022 interim impairment assessment, the Company determined the carrying value of its Gaming reporting unit exceeded its fair value and the associated goodwill was fully impaired. Impairment losses of approximately $4.8 million have been recorded during the year ended December 31, 2022, reducing the carrying value of the Company’s goodwill to $. As such, no further impairment assessments have been completed subsequent to the March 31, 2022 interim assessment.
The Company determined the fair value of the Gaming reporting unit using a discounted cash flow valuation model. The impairment loss was primarily driven by a reduction in expected future revenues, following changes to the Company’s product roadmap, as well as a higher discount rate applied in the valuation model. The principal assumptions used in the discounted cash flow valuation model were forecasted revenues and weighted average cost of capital (i.e., the discount rate).
The impairment loss is presented as impairment of goodwill in the consolidated statements of operations.
Historical Timeline
| Fiscal Year | Filed | |
|---|---|---|
| 2023 | Apr 1, 2024 | Showing above |
| 2022 | Mar 24, 2023 | |
| 2021 | Mar 30, 2022 | |
| 2020 | Mar 24, 2021 | |
About Goodwill & Intangibles Disclosures
Goodwill and intangible asset disclosures reveal the premium paid in acquisitions and how management assesses whether that premium retains its value. Since goodwill is no longer amortized under US GAAP, the annual impairment test is the only mechanism that adjusts carrying values downward — making the assumptions behind that test critically important for investors.
Key signals: a history of goodwill impairments suggests management consistently overpays for acquisitions. Watch the gap between reporting unit fair value and carrying amount — when fair value exceeds carrying amount by less than 10-20%, a small decline in business performance could trigger a write-down. For finite-lived intangibles, examine useful life assumptions across customer relationships, technology, and trade names; aggressive estimates inflate near-term earnings. Compare total intangibles-to-total-assets ratios against peers to assess acquisition dependency. Rising goodwill as a percentage of equity can signal balance sheet fragility.