NOTE 14 – SEGMENT REPORTING

 

The Company’s principal operating segments coincide with the types of products and services to be sold. The products and services from which revenues are derived are consistent with the reporting structure of the Company’s internal organization. The Company’s two reportable segments for the years ended December 31, 2025 and 2024 were (i) the development and publishing of interactive racing video games, entertainment content and services (the “Gaming segment”); and (ii) the organization and facilitation of esports tournaments, competitions and events for the Company’s licensed racing games as well as on behalf of third-party video game racing series and other video game publishers (the “esports segment”). The Company’s CODM has been identified as the Company’s Chief Executive Officer, who reviews operating results to make decisions about allocating resources and assessing performance for the entire Company. Segment information is presented based upon the Company’s management organization structure as of December 31, 2025 and the distinctive nature of each segment. Future changes to this internal financial structure may result in changes to the reportable segments disclosed. There are no inter-segment revenue transactions and, therefore, revenues are only to external customers. As the Company primarily generates its revenues from customers in the United States, no geographical segments are presented.

 

Segment operating profit is determined based upon internal performance measures used by the CODM. The Company derives the segment results from its internal management reporting system. The accounting policies the Company uses to derive reportable segment results are the same as those used for external reporting purposes. Management measures the performance of each reportable segment based upon several metrics, including revenues, gross profit (loss) and income (loss) from operations. Management uses these results to evaluate the performance of, and to assign resources to, each of the reportable segments. The Company manages certain operating expenses separately at the corporate level and does not allocate such expenses to the segments. Segment income from operations excludes interest income/expense and other income or expenses and income taxes according to how a particular reportable segment’s management is measured. Management does not consider impairment charges, and unallocated costs in measuring the performance of the reportable segments.

 

 

Segment information available with respect to these reportable business segments was as follows:

 

   2025   2024 
   For the Year Ended December 31, 
   2025   2024 
Revenues:          
Gaming  $11,297,898   $8,687,462 
Esports   -    - 
Total Revenues  $11,297,898   $8,687,462 
           
Cost of Revenues:          
Gaming  $2,010,140   $2,930,635 
Esports   83,170    295,115 
Total Cost of Revenues  $2,093,310   $3,225,750 
           
Gross Profit (Loss):          
Gaming  $9,287,758   $5,756,827 
Esports   (83,170)   (295,115)
Total Gross Profit  $9,204,588   $5,461,712 
           
Sales and Marketing Expenses:          
Gaming  $624,021   $662,610 
Esports   602    76,488 
Total Sales and Marketing Expenses  $624,623   $739,098 
           
Development Expenses:          
Gaming  $1,760,183   $3,378,346 
Esports   -    - 
Total Development Expenses  $1,760,183   $3,378,346 
           
General and Administrative Expenses:          
Gaming  $5,117,737   $6,848,568 
Esports   14,697    34,900 
Total General and Administrative Expenses  $5,132,434   $6,883,468 
           
Depreciation and Amortization:          
Gaming  $24,389   $165,495 
Esports   22,656    43,157 
Total Depreciation and Amortization  $47,045   $208,652 
           
Gain from Settlement of License Liabilities and Other Operating Income          
Gaming  $1,608,497   $3,998,000 
Esports   -    - 
Total from Settlement of License Liabilities and Other Operating Income  $1,608,497   $3,998,000 
           
Income (Loss) From Operations          
Gaming  $3,369,925   $(1,300,191)
Esports   (121,125)   (449,661)
Total Income (Loss) From Operations  $3,248,800   $(1,749,852)
           
Interest Expense, net:          
Gaming  $(18,786)  $(120,177)
Esports   -    (580)
Total Interest Expense, net  $(18,786)  $(120,757)
           
Other Income (Expense), net          
Gaming  $3,369,625   $(1,023,296)
Esports   -    (154,166)
Total Other Income (Expense), net  $3,369,625   $(1,177,462)
           
Provision for Income Taxes          
Gaming  $(245,258)  $- 
Esports   -    - 
Total Provision for Income Taxes  $(245,258)  $- 
           
Net Income (Loss):          
Gaming  $6,966,022   $(2,443,664)
Esports   (121,125)   (604,407)
Total Net Income (Loss)  $6,844,897   $(3,048,071)

 

   December 31, 2025   December 31, 2024 
Total Assets:          
Gaming  $10,424,054    5,065,073 
Esports   1,544,012    1,203,148 
Total Assets  $11,968,066   $6,268,221 

 

Historical Timeline

Fiscal YearFiled
2025Mar 10, 2026Showing above
2024Mar 20, 2025
2023Apr 1, 2024
2022Mar 24, 2023
2021Mar 30, 2022
2020Mar 24, 2021

About Segments Disclosures

Segment disclosures break a company into its reportable operating units, revealing revenue, profit, and asset allocation that consolidated financial statements obscure. Under ASC 280, segments must match how the chief operating decision maker views the business, providing a window into internal management structure and resource allocation priorities.

Key signals: compare segment margins to identify which units drive profitability and which destroy value. Watch for changes in the number of reportable segments — segment aggregation or disaggregation often coincides with strategic shifts or attempts to obscure declining performance. Intersegment elimination patterns reveal internal pricing practices. The reconciliation between segment totals and consolidated figures exposes corporate overhead allocation and unallocated items. Geographic revenue concentration highlights regulatory and currency exposure. Compare segment-level capital expenditure against segment revenue to assess where management is investing for future growth versus harvesting existing assets.